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Algebra 2 / Modules 1B & 2A

Algebra 2: Functions and Linear Systems

Modules 1B & 2A · Functions and Linear Systems · 13 lessons · 26 pages · 29 lines per page

Packet-guided rules, worked examples, and checks. Unreadable source graphs are not reconstructed; added examples are labeled.

The new Module 2A notes are original study summaries based on the McGraw Hill Module 2A (2.3–2.7) classroom slides, PDF pp. 1–182; examples are practice, not an official answer key.

Notation: R means real numbers; inf means infinity; ^ denotes a power; floor(x) is the greatest integer at most x. Math symbols remain pencil.

  1. 1.5 Graphing Linear Functions and Inequalities
  2. 1.6.1 Piecewise Functions
  3. 1.6.2 Step Functions
  4. 1.6.3 Absolute Value Functions
  5. 1.7.1 Parent Functions
  6. 1.7.2 Translations of Functions
  7. 1.7.3 Dilations and Reflections
  8. 1.7.3 Combined Transformations
  9. 2.3 Equations of Linear Functions
  10. 2.4 Solving Systems of Equations Graphically
  11. 2.5 Solving Systems of Equations Algebraically
  12. 2.6 Solving Systems of Inequalities
  13. 2.7 Optimization with Linear Programming
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1.5 Graphing Linear Functions and Inequalities

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1.5 Graphing Linear Functions and Inequalities

Page 1 · Lines 1–29

o Linear Tables
-> Solve for y before building a table.
-> x + 3y - 6 = 0 gives 3y = -x + 6.
-> Divide by 3: y = -x/3 + 2.
-> x values: -6, -3, 0, 3, 6.
-> y values: 4, 3, 2, 1, 0, respectively.
-> Plot the ordered pairs; connect with a straight line.
-> Check: 6x + 2y = 10 gives y = -3x + 5.
-> Pick x values that make the division easy, like 0 and 6.
-> Equal x steps of 3 give equal y steps of -1: slope -1/3.
o Intercepts and Slope
-> For 3x - 2y = -12, set y = 0 to find x.
-> 3x = -12 gives the x-intercept (-4, 0).
-> Set x = 0: -2y = -12 gives (0, 6).
-> Draw the line through these two intercepts.
-> In y = (3/2)x - 4, slope is 3/2.
-> Start at (0, -4); move right 2 and up 3.
-> Slope means change in y divided by change in x.
-> The intercepts are (-4, 0) and (0, 6); no other crossings.
-> Slope from the intercepts is (6 - 0)/(0 - (-4)) = 3/2.
o Inequality Boundaries
-> Replace the inequality sign with = for the boundary.
-> Use a solid line for <= or >=; equality is included.
-> Use a dashed line for < or >; equality is excluded.
-> For y < mx + b, shade below the boundary.
-> For y > mx + b, shade above the boundary.
-> Multiplying or dividing by a negative reverses the sign.
-> For x < c, the vertical boundary is x = c; shade left.
-> For x > c, use a dashed vertical line and shade right.

1.5 Graphing Linear Functions and Inequalities

Page 2 · Lines 30–58

o Rearrange and Test
-> 12 - 4y > x gives -4y > x - 12.
-> Divide by -4: y < -x/4 + 3; dashed, shade below.
-> 9 + 3y <= 8x gives y <= (8/3)x - 3.
-> Use a solid boundary and shade below it.
-> At (3, 5), 9 + 3(5) = 24 and 8(3) = 24.
-> Equality holds, so (3, 5) is included on the boundary.
-> Test a point off the line to confirm the shaded side.
-> Test (0, 0): 9 <= 0 is false, so the shade is below.
-> The boundary y = -x/4 + 3 passes (0, 3), (4, 2), (8, 1).
o Weighted Grade Constraints
-> Let x = test grade and y = homework grade.
-> With 0 <= x, y <= 100, target: 0.7x + 0.3y >= 90.
-> Multiply by 10: 7x + 3y >= 900.
-> Solve: y >= 300 - (7/3)x.
-> If y = 100, then x >= 600/7, about 85.71.
-> If x = 100, then y >= 200/3, about 66.67.
-> Shade above the solid line within the grade square.
-> y = 300 - (7/3)x has intercept (0, 300), above the square.
-> On the boundary, raising x by 3 lowers required y by 7.
o Regions and Functions
-> A system's solution satisfies every inequality.
-> Keep only the overlap of all allowed regions.
-> The grade region includes (100, 100), not (0, 0).
-> Its corners are (600/7, 100), (100, 100), (100, 200/3).
-> A function assigns exactly one output to each input.
-> An inequality region generally allows many y values per x.
-> At x = 100, both y = 80 and y = 100 satisfy the target.
-> At x = 600/7 (about 85.7), y = 100 is the cutoff.

1.6.1 Piecewise Functions

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1.6.1 Piecewise Functions

Page 1 · Lines 1–29

o Choosing a Branch
-> A piecewise function uses different rules on input intervals.
-> Choose the branch by the input, not by the output.
-> First compare x with each branch's interval condition.
-> Substitute into only the rule whose condition holds.
-> An included input must have exactly one output.
-> Check boundary inputs carefully for < versus <=.
-> An input outside all listed intervals is outside the domain.
-> A branch condition may test x, or it may name an interval.
-> With x >= 2 listed, every larger x is already covered.
o Worked Piecewise Example
-> Illustrative example using three distinct input intervals.
-> Define f(x) = 2x for x < 0.
-> Define f(x) = 3 for 0 <= x < 2.
-> Define f(x) = -x + 5 for x >= 2.
-> f(-2) = 2(-2) = -4 using the first branch.
-> f(1) = 3 using the middle branch.
-> f(4) = -4 + 5 = 1 using the last branch.
-> f(0) uses the middle branch because 0 satisfies 0 <= 0.
-> f(2) uses the last branch because 2 satisfies x >= 2.
o Restricted Graphs
-> Graph each rule only on its assigned input interval.
-> For the example, draw y = 2x only to the left of x = 0.
-> Mark (0, 0) open; mark (0, 3) closed.
-> Draw y = 3 from x = 0 up to, but not including, x = 2.
-> The middle branch has an open endpoint at (2, 3).
-> The last branch includes (2, 3); the final point is closed.
-> Thus f(0) = 3 and f(2) = 3, each with one output.
-> f is increasing, flat, then decreasing across its domain.

1.6.1 Piecewise Functions

Page 2 · Lines 30–58

o Jersey Total Cost
-> Let n be the number of jerseys; C(n) is total cost.
-> The domain is positive integers, not all real numbers.
-> C(n) = 88n for 1 <= n <= 5.
-> C(n) = 75n for 6 <= n <= 11.
-> C(n) = 65n for 12 <= n <= 29.
-> C(n) = 56n for n >= 30.
-> These are all-units discounts: one rate for the whole order.
-> The tiers leave no gap: 1-5, 6-11, 12-29, then 30 and up.
-> Reading the domain first stops you from using 0 jerseys.
o Jersey Calculations
-> For 11 jerseys, choose the 6 through 11 tier.
-> C(11) = 75(11) = 825 dollars.
-> For 25 jerseys, choose the 12 through 29 tier.
-> C(25) = 65(25) = 1625 dollars, not 1885.
-> C(5) = 440, while C(6) = 450.
-> C(11) = 825, while C(12) = 780: total cost can fall.
-> C(29) = 1885, while C(30) = 1680.
-> Rates step down: 88, 75, 65, then 56 per jersey.
-> At n = 30 the total drops the most: 205 dollars.
o Rates and Model Checks
-> An all-units price changes for every item at a tier boundary.
-> A progressive rate applies each rate only to its own band.
-> Do not add earlier tier costs in this all-units model.
-> Unit price is constant within tiers and jumps between them.
-> Total cost rises within tiers; it is not a step function.
-> Plot separate integer points; do not fill gaps in the domain.
-> Tier prices jump; the integer-domain total has tier changes.
-> Compare the two models at n = 12 before choosing one.

1.6.2 Step Functions

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1.6.2 Step Functions

Page 1 · Lines 1–29

o Step Function Basics
-> A step function is constant on each input interval.
-> Its graph consists of horizontal segments or rays.
-> Output changes at boundaries between steps.
-> Outputs form a discrete set in the usual step models.
-> Inputs may vary continuously across real intervals.
-> A context may instead allow only discrete inputs.
-> State the domain from the model, not just the picture.
-> Inside one step, rise over run is 0, so the slope is 0.
-> Jumps happen only at interval endpoints, never inside.
o Greatest Integer Rule
-> floor(x) is the greatest integer less than or equal to x.
-> It rounds down toward negative infinity.
-> floor(10.7) = 10 because 10 <= 10.7 < 11.
-> floor(-6.35) = -7 because -7 <= -6.35 < -6.
-> floor(5) = 5; an integer stays unchanged.
-> floor(-0.2) = -1, not 0.
-> Truncation toward zero is not floor for negative nonintegers.
-> floor(2.999) = 2; the value never reaches the next integer.
-> Writing x = 5 + r with 0 <= r < 1 gives floor(x) = 5.
o Floor Intervals
-> For an integer k, floor(x) = k when k <= x < k + 1.
-> The left endpoint is closed; the right endpoint is open.
-> y = 0 on 0 <= x < 1; y = 1 on 1 <= x < 2.
-> y = -2 on -2 <= x < -1.
-> At x = -1, use the next step: floor(-1) = -1.
-> The domain of floor(x) is all real numbers.
-> The range of floor(x) is all integers.
-> floor(x) = -1 on -1 <= x < 0, not -1 < x < 0.

1.6.2 Step Functions

Page 2 · Lines 30–58

o Transformed Floor Rule
-> Let f(x) = floor(2x - 1); let k be an integer.
-> f(x) = k exactly when k <= 2x - 1 < k + 1.
-> Add 1: k + 1 <= 2x < k + 2.
-> Divide by 2: (k + 1)/2 <= x < (k + 2)/2.
-> Each step has width 1/2, closed left and open right.
-> The domain is all real numbers; the range is all integers.
-> A positive input coefficient preserves endpoint order.
-> A coefficient a > 0 makes each step width 1/a.
-> With 2x - 1 inside, steps break where 2x - 1 is an integer.
o Transformed Examples
-> For k = 0, f(x) = 0 on 1/2 <= x < 1.
-> f(0.75) = floor(0.5) = 0.
-> At x = 1, f(1) = floor(1) = 1, not 0.
-> For k = -1, f(x) = -1 on 0 <= x < 1/2.
-> f(0.25) = floor(-0.5) = -1.
-> For k = -2, f(x) = -2 on -1/2 <= x < 0.
-> f(-0.25) = floor(-1.5) = -2.
-> For k = 1, f(x) = 1 on the next step to the right.
-> f(0.6) = floor(0.2) = 0, so the input lies in 1/2 to 1.
o Context and Endpoints
-> Parking fees can stay constant within each time bracket.
-> Read each interval and its included endpoints from the source.
-> Open circles exclude points; closed circles include them.
-> Two included outputs at one input violate the function rule.
-> Included branches with the same output still give one value.
-> Two open endpoints at an input may leave it out of the domain.
-> Check boundary values before using a step model for a charge.
-> Two brackets meeting at one time must agree or the rule fails.

1.6.3 Absolute Value Functions

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1.6.3 Absolute Value Functions

Page 1 · Lines 1–29

o Absolute Value Rule
-> Absolute value measures distance from zero, never negative.
-> |x| = x if x >= 0.
-> |x| = -x if x < 0.
-> For example, |-5| = -(-5) = 5 and |5| = 5.
-> The parent graph is a V with vertex (0, 0).
-> Its domain is all real numbers; its range is y >= 0.
-> Opposite inputs have equal absolute values.
-> |x - c| is the distance between the input and the point c.
-> Factoring: |2x - 6| = 2|x - 3| leaves the zeros unchanged.
o General Graph Form
-> Write y = a|x - h| + k, with a != 0.
-> The vertex is (h, k); the symmetry line is x = h.
-> The domain is all real numbers.
-> If a > 0, the V opens upward and the range is y >= k.
-> If a < 0, the V opens downward and the range is y <= k.
-> The left branch slope is -a; the right branch slope is a.
-> Larger |a| makes a steeper V; smaller |a| makes it flatter.
-> The V meets the x-axis exactly when a*k <= 0.
-> Points the same distance from h give the same output y.
o Upward Worked Example
-> For y = |x - 1| + 3, a = 1, h = 1, and k = 3.
-> The vertex is (1, 3); the symmetry line is x = 1.
-> The minimum output is 3; the range is y >= 3.
-> At x = 0 or x = 2, y = 4.
-> At x = -1 or x = 3, y = 5.
-> For x < 1, y = -(x - 1) + 3 = -x + 4.
-> For x >= 1, y = x - 1 + 3 = x + 2.
-> x-intercepts: |x - 1| = -3 has none, so no crossings.

1.6.3 Absolute Value Functions

Page 2 · Lines 30–58

o Downward Worked Example
-> For y = -(2/3)|x + 3| + 1, h = -3, not 3.
-> The vertex is (-3, 1); the symmetry line is x = -3.
-> Since a = -2/3, the maximum output is 1.
-> The domain is all real numbers; the range is y <= 1.
-> The left slope is 2/3; the right slope is -2/3.
-> At x = -6 or x = 0, y = -(2/3)(3) + 1 = -1.
-> Plot these symmetric points and draw the two rays.
-> At x = -3 the absolute term vanishes, leaving y = 1.
-> The y-intercept is (0, -1), one of the symmetric points.
o Equation Strategy
-> Isolate the absolute value before splitting into cases.
-> For |u| = q with q < 0, there are no real solutions.
-> For q = 0, solve u = 0; for nonconstant linear u, one root.
-> For q > 0, solve u = q or u = -q.
-> If u is linear with nonzero slope, q > 0 gives two roots.
-> For nonlinear u, the number of roots can differ.
-> Check roots in the original equation for extraneous roots.
-> Graph view: |u| = q cuts the curve y = |u| at height q.
-> After splitting, keep each branch with its case condition.
o Solve and Check
-> Solve 2|x - 1| + 3 = 11: first get |x - 1| = 4.
-> x - 1 = 4 or x - 1 = -4 gives x = 5 or x = -3.
-> Check both: 2(4) + 3 = 11, so both are solutions.
-> |x + 2| = -3 has no solutions: distance cannot be negative.
-> |x + 2| = 0 gives x = -2, exactly one solution.
-> Squaring |x + 2| = -3 would falsely suggest x = 1 or -5.
-> Both fail the original equation; reject those extra roots.
-> |x - 2| = 5 gives x = 7 and x = -3, both checked.

1.7.1 Parent Functions

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1.7.1 Parent Functions

Page 1 · Lines 1–29

o Parent Functions
-> A parent is a basic function used to build a family.
-> R means all real numbers; inf means infinity.
-> Domain lists inputs; range lists outputs.
-> Square brackets include an endpoint; parentheses do not.
-> A function assigns each input exactly one output.
-> A vertical line meets a function graph at most once.
-> Compare shape, intercepts, domain, and range.
-> The x-intercept is where y = 0; the y-intercept is x = 0.
-> Rates of change separate constant, linear, and curved parents.
o Constant Parent
-> f(x) = a gives the same output for every input.
-> Its graph is the horizontal line y = a.
-> Domain: R. Range: {a}, a single value.
-> For x = -2, -1, 0, 1, 2, outputs are a, a, a, a, a.
-> Example: f(x) = 3 has range {3}.
-> Its y-intercept is (0,a); if a != 0, it has no zero.
-> If a = 0, every real input is a zero.
-> Slope is 0, so every secant line is horizontal.
-> Average rate of change is 0 between any two distinct inputs.
o Identity Parent
-> f(x) = x returns the input unchanged.
-> Its graph is a line through (0,0) with slope 1.
-> Domain: R. Range: R.
-> Table inputs: x = -2, -1, 0, 1, 2.
-> Table outputs: y = -2, -1, 0, 1, 2.
-> Example: f(-2) = -2 and f(2) = 2.
-> Both intercepts are (0,0); the function increases.
-> Average rate of change is 1 on every interval.

1.7.1 Parent Functions

Page 2 · Lines 30–58

o Absolute Value Parent
-> f(x) = |x| measures distance from zero.
-> Domain: R. Range: [0,inf).
-> Table inputs: x = -2, -1, 0, 1, 2.
-> Table outputs: y = 2, 1, 0, 1, 2.
-> The V has vertex (0,0) and y-axis symmetry.
-> For x < 0, |x| = -x; for x >= 0, |x| = x.
-> The minimum is 0; opposite inputs give equal outputs.
-> Rate of change: -1 on (-inf,0) and 1 on (0,inf).
-> It is not linear: slopes jump from -1 to 1 at x = 0.
o Quadratic Parent
-> f(x) = x^2 squares each input.
-> Domain: R. Range: [0,inf).
-> Table inputs: x = -2, -1, 0, 1, 2.
-> Table outputs: y = 4, 1, 0, 1, 4.
-> The parabola opens up with vertex (0,0).
-> It has y-axis symmetry and a minimum of 0.
-> Unlike |x|, it curves; both have nonnegative outputs.
-> From 0 to h != 0, average rate of change is h^2/h = h.
-> Equal input steps give unequal changes in squared outputs.
o Choosing Models
-> Constant: temperature held fixed over a time interval.
-> Linear: wages W(t) = r*t at a fixed hourly rate r.
-> Identity is the linear parent; wages need scaling.
-> Quadratic: hypothetical projectile height H(t).
-> H(t) = -t^2 + 4*t; 0 <= t <= 4; range: [0,4].
-> Absolute value: |s-c| is distance from reference c.
-> s is signed position, not total distance traveled.
-> Wages at $12 per hour: W(30) = 12*30 = 360 dollars.

1.7.2 Translations of Functions

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1.7.2 Translations of Functions

Page 1 · Lines 1–29

o Translation Rule
-> A translation moves a graph without changing its shape.
-> Write g(x) = f(x-h) + k for parent function f.
-> h is the horizontal shift; k is the vertical shift.
-> h > 0 moves right; h < 0 moves left.
-> k > 0 moves up; k < 0 moves down.
-> Inside signs look opposite; outside signs act the same.
-> A parent point (u,v) becomes (u+h,v+k).
-> Translations preserve the size of the domain and range.
-> Every point shifts the same way; the graph never flips.
o Reading Shifts
-> g(x) = (x+2)^2 - 4 uses parent f(x) = x^2.
-> x+2 = x-(-2), so h = -2 and k = -4.
-> Shift left 2 and down 4; vertex: (-2,-4).
-> Parent (1,1) becomes (-1,-3).
-> g(x) = |x-7| + 1 shifts right 7 and up 1.
-> Its vertex is (7,1); (1,1) becomes (8,2).
-> Check: g(8) = |8-7| + 1 = 2.
-> For g(x) = |x-7| + 1, the range is [1,inf).
-> The parent range [0,inf) shifts to [-4,inf).
o Writing Equations
-> Begin with the parent, then insert the requested shifts.
-> Quadratic right 10 and up 4: h = 10, k = 4.
-> The equation is g(x) = (x-10)^2 + 4.
-> The vertex moves from (0,0) to (10,4).
-> Parent (2,4) moves to (12,8).
-> Check: g(12) = (12-10)^2 + 4 = 8.
-> Shifts preserve the parabola's width and opening.
-> Left 10 and up 4 gives h = -10 and k = 4.

1.7.2 Translations of Functions

Page 2 · Lines 30–58

o Quadratic Worked Points
-> For g(x) = (x+5)^2 - 3, h = -5 and k = -3.
-> Translate the parent left 5 and down 3.
-> (0,0) becomes vertex (-5,-3).
-> (1,1) becomes (-4,-2).
-> (2,4) becomes (-3,1).
-> Check: g(-3) = 2^2 - 3 = 1.
-> Domain: R. Range: [-3,inf); axis: x = -5.
-> Symmetry pairs: (-6,-2) and (-4,-2) share output -2.
-> The x-intercept: (x+5)^2 = 3, so x = -5 +/- sqrt(3).
o Absolute Value Worked Points
-> For g(x) = |x+8| - 5, h = -8 and k = -5.
-> Translate left 8 and down 5; vertex: (-8,-5).
-> Parent (-1,1) becomes (-9,-4).
-> Parent (1,1) becomes (-7,-4).
-> Domain: R. Range: [-5,inf).
-> The axis of symmetry is x = -8.
-> Check: g(-7) = |-7+8| - 5 = -4.
-> Each pair equidistant from x = -8 gives one output.
-> x-intercepts: |x+8| = 5 gives x = -3 and x = -13.
o Factoring and Checks
-> Read h from a fully factored inside expression.
-> With a scale, use b(x-h), not the raw constant.
-> Example: 2x-6 = 2(x-3), so h = 3, not 6.
-> This combines horizontal scaling with a shift.
-> For pure translations, the inside coefficient is 1.
-> Shift domain horizontally and range vertically.
-> Verify a vertex and a second point by substitution.
-> Factored check: x^2 - 6x + 9 = (x-3)^2, so h = 3, k = 0.

1.7.3 Dilations and Reflections

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1.7.3 Dilations and Reflections

Page 1 · Lines 1–29

o Vertical Dilations
-> In g(x) = a*f(x), multiply each output by a.
-> Use a != 0 for the dilation rules here.
-> |a| > 1 stretches vertically by |a|.
-> 0 < |a| < 1 compresses vertically by |a|.
-> a < 0 also reflects across the x-axis.
-> A parent point (u,v) becomes (u,a*v).
-> x stays fixed; a negative a reverses output signs.
-> Zeros persist: f(c) = 0 gives g(c) = a*f(c) = 0.
-> The y-intercept is not fixed: it becomes a*f(0) at x = 0.
o Horizontal Dilations
-> In g(x) = f(b*x), use b != 0.
-> The horizontal factor is 1/|b|, not |b|.
-> |b| > 1 compresses horizontally by 1/|b|.
-> 0 < |b| < 1 stretches horizontally by 1/|b|.
-> b < 0 also reflects across the y-axis.
-> A parent point (u,v) becomes (u/b,v).
-> Solve b*x = u to locate the new input x = u/b.
-> Outputs never move; only the input coordinate is rescaled.
-> With b = 1/2, stretch by 2; with b = 2, compress by 1/2.
o Linear Worked Examples
-> Use identity f(x) = x as the parent.
-> g(x) = -(2/5)*x has a = -2/5.
-> Compress vertically by 2/5 and reflect across x-axis.
-> (5,5) becomes (5,-2); check: -(2/5)*5 = -2.
-> g(x) = -3*x has a = -3.
-> Stretch vertically by 3 and reflect across x-axis.
-> (1,1) becomes (1,-3); both graphs pass through (0,0).
-> The slope of the image line equals a times the parent slope.

1.7.3 Dilations and Reflections

Page 2 · Lines 30–58

o Even Parent Examples
-> g(x) = (-2.5*x)^2 uses f(x) = x^2, b = -2.5.
-> Compress horizontally by 2/5 and reflect across y-axis.
-> Since x^2 is even, that reflection is invisible.
-> (2,4) becomes (-0.8,4); g(x) = 6.25*x^2.
-> g(x) = (2/3)*|-x| reflects across y-axis.
-> It also compresses vertically by 2/3.
-> Since |-x| = |x|, this reflection is also invisible.
-> The same trick works for |x| and every other even parent.
-> Even symmetry gives f(-b*x) = f(b*x), not f(b*x) = f(x).
o Combining Two Dilations
-> In g(x) = a*f(b*x), use nonzero a and b.
-> Map (u,v) to (u/b,a*v); divide input, scale output.
-> Reflect x, compress horizontally 1/2, stretch vertically 8.
-> For x^2, choose a = -8 and b = 2.
-> g(x) = -8*(2*x)^2 = -32*x^2.
-> For g(x) = -4*|2*x|, (-2,2) becomes (-1,-8).
-> The other parent point (2,2) becomes (1,-8).
-> For a power parent, the coefficient becomes a*b^k.
-> The sign of b is free for even parents: -2 works like 2.
o Equivalent Descriptions
-> g(x) = (-3*x)^2 = 9*x^2.
-> Inside form: compress horizontally 1/3; reflect y-axis.
-> Outside form: stretch vertically by 9, with no reflection.
-> Both descriptions produce the same graph.
-> Even parents satisfy f(-x) = f(x).
-> Their y-axis reflections can be invisible.
-> Parameter representations need not be unique.
-> Simplify first: (-3*x)^2 = 9*x^2 keeps a positive a.

1.7.3 Combined Transformations

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1.7.3 Combined Transformations

Page 1 · Lines 1–29

o Combined Rule
-> Use g(x) = a*f(b*(x-h)) + k with a,b != 0.
-> Map parent (u,v) to (u/b+h,a*v+k).
-> Divide by b; do not multiply the input by b.
-> Dilation and reflection come before the shifts.
-> a controls vertical scale and x-axis reflection.
-> b controls reciprocal horizontal scale and y-reflection.
-> h shifts horizontally; k shifts vertically.
-> Test the rule with the parent vertex or any known point.
-> Domain and range come from the parent; k moves the range.
o Factor Before Reading
-> Factor the entire inside to find b and h.
-> 0.4*x+2 = 0.4*(x+5), so b = 0.4, h = -5.
-> The shift is left 5, not left 2.
-> g(x) = -(0.4*x+2) uses identity f(x) = x.
-> Here a = -1, b = 0.4, h = -5, k = 0.
-> Stretch horizontally by 2.5; reflect x; shift left 5.
-> Equivalent: g(x) = -0.4*x-2; (0,0) maps to (-5,0).
-> Always factor out b first, then read the leftover constant.
-> Confirm with a value: g(0) = -2 matches the expanded form.
o Absolute Value Combined
-> g(x) = -(2/3)*|x+3| + 1 uses a = -2/3, b = 1.
-> Reflect x; compress vertically 2/3; left 3; up 1.
-> h = -3, k = 1, so the vertex is (-3,1).
-> (3,3) maps to (0,-1); check: g(0) = -2+1 = -1.
-> The V opens down; its maximum output is 1.
-> Domain: R. Range: (-inf,1].
-> With b = 1 only, the mapping is (u+h,a*v+k).
-> Its ray slopes are 2/3 on the left and -2/3 on the right.

1.7.3 Combined Transformations

Page 2 · Lines 30–58

o Quadratic Combined
-> Start with f(x) = x^2.
-> Open down, stretch vertically 4, right 2, down 5.
-> Choose a = -4, b = 1, h = 2, k = -5.
-> The equation is g(x) = -4*(x-2)^2 - 5.
-> Vertex: (2,-5); axis: x = 2; maximum: -5.
-> (1,1) maps to (3,-9); check: g(3) = -4-5 = -9.
-> Domain: R. Range: (-inf,-5]; there are no real zeros.
-> Expand to confirm: g(x) = -4*x^2 + 16*x - 21.
-> The y-intercept (0,-21) lies 16 units below the maximum.
o Dolphin Model
-> g(x) = -0.125*(x-12)^2 + 18 models height.
-> Vertex: (12,18); maximum height: 18 distance units.
-> Zero height: 0 = -0.125*(x-12)^2 + 18.
-> Thus (x-12)^2 = 144; x-12 = +/-12.
-> Zeros: x = 0 and x = 24; symmetry axis: x = 12.
-> Context domain: [0,24]; context range: [0,18].
-> The packet does not specify distance units.
-> Spot check the middle: g(12) = 18, the peak of the arc.
-> At x = 6 the height is 13.5, three quarters of 18.
o Reflection and Point Check
-> g(x) = -2*|-(x-5)| + 4 has a = -2, b = -1.
-> Reflect y then x; stretch vertically 2; right 5; up 4.
-> h = 5, k = 4; vertex: (5,4); range: (-inf,4].
-> (0,0) maps to (5,4); domain: R.
-> (-1,1) maps to (6,2); (1,1) maps to (4,2).
-> Absolute value hides the y-axis reflection.
-> Check each mapped point by substituting into g(x).
-> Verify the far ray: g(9) = -2*4 + 4 = -4.

2.3 Equations of Linear Functions

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2.3 Equations of Linear Functions

Page 1 · Lines 1–29

o Standard Form
-> Standard form is Ax + By = C with A, B not both zero.
-> Convention: A >= 0; A, B, C integers; gcd 1.
-> gcd is greatest common factor; clear fractions when rational.
-> Example: y = (2/5)x + 14 becomes 2x - 5y = -70.
-> Subtract (2/5)x: -(2/5)x + y = 14.
-> Multiply by -5: 2x - 5y = -70.
-> Here A = 2, B = -5, and C = -70.
-> Check: -2x + 2y = 2 is not standard; divide by 2.
-> It reduces to -x + y = 1; multiply by -1: x - y = -1.
o Slope Intercept
-> Slope-intercept form is y = mx + b.
-> m is the slope; b is the y-intercept, not standard B.
-> Solve the equation for y before reading either value.
-> Example: 12x - 4y = 24.
-> Subtract 12x: -4y = -12x + 24.
-> Divide by -4: y = 3x - 6, so m = 3 and b = -6.
-> Check 4x = -2y + 22.
-> Add 2y: 4x + 2y = 22, then 2y = -4x + 22.
-> Thus y = -2x + 11; a positive 2 is wrong.
o Point Slope
-> Point-slope form is y - y1 = m(x - x1).
-> m is the slope and (x1, y1) is one point on the line.
-> Example: slope 7 through (2, -3).
-> Substitute: y - (-3) = 7(x - 2).
-> Simplify the left side: y + 3 = 7(x - 2).
-> Expand and solve for y to reach slope-intercept form.
-> y + 3 = 7x - 14 gives y = 7x - 17.
-> Check (2, -3): 7(2) - 17 = -3, as required.

2.3 Equations of Linear Functions

Page 2 · Lines 30–58

o Two Points
-> Given two points, first compute the slope.
-> m = (y2 - y1)/(x2 - x1), provided x2 != x1.
-> Example: (1, 4) and (5, 16).
-> m = (16 - 4)/(5 - 1) = 12/4 = 3.
-> With (1, 4): y - 4 = 3(x - 1).
-> With (5, 16): y - 16 = 3(x - 5).
-> Both simplify to y = 3x + 1.
-> Check (1, 4): 3 + 1 = 4.
-> Check (5, 16): 15 + 1 = 16.
o Context Models
-> Define the input and output with units before writing.
-> Example: a gym charges $40 to join and $25 per month.
-> Let x be months and y be total cost in dollars.
-> The fixed fee is the y-intercept: b = 40.
-> The monthly rate is the slope: m = 25.
-> Model: y = 25x + 40.
-> After 6 months, y = 25(6) + 40 = 190 dollars.
-> The point (6, 190) satisfies the model.
-> Use the model only while the rate and fee stay fixed.
o Model Limits
-> A linear model assumes a constant rate of change.
-> Real prices, populations, and demand often change rates.
-> Extrapolation far beyond the data is a claim, not a fact.
-> Rounded slopes make predictions approximate, not exact.
-> Example: slope 4/3 rounded to 1.33 loses precision.
-> From (0, 2), x = 30 gives (4/3)(30) + 2 = 42 exactly.
-> The rounded model gives 1.33(30) + 2 = 41.9.
-> State the domain and the rounding when reporting a result.

2.4 Solving Systems of Equations Graphically

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2.4 Solving Systems of Equations Graphically

Page 1 · Lines 1–29

o Graphing Basics
-> A system of equations shares the same two variables.
-> Graph both related lines on one coordinate plane.
-> An intersection point satisfies both equations.
-> Plot intercepts or use slope from the y-intercept.
-> Example: y = 2x - 1 and y = -x + 5.
-> First line: (0, -1), then up 2 and right 1.
-> Second line: (0, 5), then down 1 and right 1.
-> The lines meet at (2, 3).
-> Check: 2(2) - 1 = 3 and -(2) + 5 = 3.
o Classification
-> One intersection means one solution.
-> The system is consistent and independent.
-> Identical lines mean infinitely many solutions.
-> The system is consistent and dependent.
-> Parallel distinct lines mean no solution.
-> The system is inconsistent.
-> Different slopes: one solution.
-> Same slope and same intercept: infinitely many.
-> Same slope and different intercepts: none.
o One Solution
-> Example: 3x + y = 10 and x - y = 2.
-> Solve each for y: y = -3x + 10 and y = x - 2.
-> Graph or equate: -3x + 10 = x - 2.
-> Add 3x: 10 = 4x - 2; add 2: 12 = 4x.
-> So x = 3 and y = 3 - 2 = 1.
-> The solution is (3, 1).
-> Check both: 3(3) + 1 = 10 and 3 - 1 = 2.
-> Always verify in both original equations, not just one.

2.4 Solving Systems of Equations Graphically

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o No Solution
-> Example: y = 4x + 1 and y = 4x - 3.
-> The slopes are equal but the intercepts differ.
-> The lines are parallel and never meet.
-> Equating gives 4x + 1 = 4x - 3.
-> Subtract 4x: 1 = -3, which is false.
-> A false statement signals no solution.
-> Do not invent an intersection from a rough sketch.
-> A true statement such as 0 = 0 signals dependent lines.
-> Then every point on the shared line solves the system.
o Technology
-> Solve each equation for y before entering it.
-> Example: 2.5y - 4x = 7.5 and y + 0.5x = 6.
-> First: y = 1.6x + 3.
-> Second: y = -0.5x + 6.
-> Enter both in a graphing tool and find the intersection.
-> The tool reports approximately (1.43, 5.29).
-> Check with exact fractions: x = 10/7.
-> Then y = -5/7 + 6 = 37/7.
-> The decimal display is rounded, not the exact solution.
o Equation as System
-> A single equation can be split at the equals sign.
-> Set each side equal to y to form a system.
-> Example: 5x - 2 = 13 - 3x.
-> System: y = 5x - 2 and y = 13 - 3x.
-> Equate: 5x - 2 = 13 - 3x.
-> Add 3x and 2: 8x = 15, so x = 15/8.
-> Check: 5(15/8) - 2 = 75/8 - 16/8 = 59/8.
-> Right side: 13 - 45/8 = 104/8 - 45/8 = 59/8.

2.5 Solving Systems of Equations Algebraically

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2.5 Solving Systems of Equations Algebraically

Page 1 · Lines 1–29

o Substitution
-> Solve one equation for one variable.
-> Substitute that expression into the other equation.
-> Solve the resulting one-variable equation.
-> Back-substitute to find the other variable.
-> Example: x + 3y = 7 and 2x - y = 0.
-> From the second equation, y = 2x.
-> Substitute: x + 3(2x) = 7.
-> Then 7x = 7, so x = 1 and y = 2.
-> Check: 1 + 3(2) = 7 and 2(1) - 2 = 0.
o Elimination
-> Line up like terms in both equations.
-> Add or subtract to remove one variable.
-> Example: 3x + 4y = 11 and 3x - 2y = 5.
-> Subtract: 6y = 6, so y = 1.
-> Substitute into the first: 3x + 4 = 11.
-> Then 3x = 7 and x = 7/3.
-> The solution is (7/3, 1).
-> Check the second: 3(7/3) - 2 = 7 - 2 = 5.
-> Opposite terms add away; equal terms subtract away.
o Scaling
-> Multiply equations by nonzero constants to match terms.
-> Example: 2x + 3y = 8 and 5x - 2y = 1.
-> Multiply by 2 and 3: 4x + 6y = 16.
-> The second becomes 15x - 6y = 3.
-> Add: 19x = 19, so x = 1.
-> Then 2(1) + 3y = 8 gives y = 2.
-> Check: 5(1) - 2(2) = 1.
-> Scaling changes the form, not the solution set.

2.5 Solving Systems of Equations Algebraically

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o Special Outcomes
-> Example: 2x + 4y = 6 and x + 2y = 3.
-> The second is the first divided by 2.
-> Same line: infinitely many solutions.
-> Multiply the second by -2 and add: 0 = 0.
-> Example: 2x + 4y = 6 and x + 2y = 4.
-> Proportional left sides, different constants.
-> Multiply the second by -2 and add: 0 = -2.
-> This is false, so there is no solution.
-> A true identity is dependent; a contradiction is inconsistent.
o Mixture Model
-> Track total amount and the active ingredient.
-> Example: blend 12 L of 20% juice with 8 L of 45% juice.
-> Total 20 L; juice: 0.20(12) + 0.45(8) = 6 L.
-> Concentration: 6/20 = 0.30, or 30%.
-> Reverse problem: how much 45% juice makes 20 L at 30%?
-> Let x be liters of 45% juice; then 20 - x is 20% juice.
-> 0.45x + 0.20(20 - x) = 6.
-> 0.25x + 4 = 6 gives x = 8 L of 45% juice.
-> Then 12 L of 20% juice; check 0.45(8) + 0.20(12) = 6.
o Checks
-> Substitute into both original equations; one is not enough.
-> Check units and whether the answer is viable.
-> Example: (3, -1) in 2x + y = 5 and x - y = 4.
-> First: 2(3) - 1 = 5, true.
-> Second: 3 - (-1) = 4, true.
-> Negative amounts can satisfy algebra but fail context.
-> For whole items, check that an integer solution exists.
-> Report the solution with the variable meanings.

2.6 Solving Systems of Inequalities

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2.6 Solving Systems of Inequalities

Page 1 · Lines 1–29

o Boundary Lines
-> Replace each inequality sign with = to get a boundary.
-> Solid boundary: <= or >= includes the line.
-> Dashed boundary: < or > excludes the line.
-> Shade the half-plane that satisfies the inequality.
-> Test a point not on the boundary.
-> Example: y > 2x - 3.
-> Test (0, 0): 0 > -3 is true, so shade above.
-> Example: x < 2 uses a dashed vertical boundary at x = 2.
-> Points on x = 2 are excluded; shade left.
o Sign Reversal
-> Multiplying or dividing by a negative reverses the sign.
-> Example: -3y <= 12 becomes y >= -4.
-> Dividing by -3 flips <= to >=.
-> Example: 2y > -4x + 8.
-> Divide by 2: y > -2x + 4, with the sign unchanged.
-> Rewrite 5 - 2y < x by isolating y carefully.
-> -2y < x - 5, then y > -0.5x + 2.5.
-> The division by -2 flips < to >.
-> Test (0, 3): 5 - 6 = -1 < 0 is true.
o Overlap
-> The feasible region satisfies every inequality at once.
-> Shade each half-plane lightly, then keep the common part.
-> Example: y >= x and y <= 4.
-> The overlap is above y = x and below y = 4.
-> Point (1, 3) satisfies both: 3 >= 1 and 3 <= 4.
-> Point (5, 2) fails y >= x.
-> Example: y > x and y < x - 2 has no overlap.
-> Empty overlap means the system has no solution.

2.6 Solving Systems of Inequalities

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o Bounded Region
-> A bounded region fits inside a finite polygon.
-> Bounded describes extent, not whether edges are included.
-> A dashed boundary excludes its points, so it is not closed.
-> Example: x >= 0, y >= 0, x + y <= 6.
-> The vertices are (0, 0), (6, 0), and (0, 6).
-> Points on x + y = 6 are included by <=.
-> The region is a triangle with finite area.
-> Example with x > 0 excludes the y-axis edge.
-> It excludes (0, 0) and (0, 6), but stays bounded.
o Unbounded Region
-> An unbounded region extends without limit.
-> Example: y >= x + 1 and x >= 0.
-> The region continues up and to the right forever.
-> Its only vertex is (0, 1).
-> A single vertex does not make the region bounded.
-> Test points: (0, 2) and (10, 20) both satisfy.
-> Boundedness concerns the whole region, not one corner.
-> Parallel boundaries may leave a strip or no overlap.
-> Example: y > x and y < x + 2 gives an unbounded strip.
o Real Constraints
-> Count variables in whole items; add nonnegative constraints.
-> Example: x caps and y shirts, with x + y <= 40.
-> If at least 10 caps are needed, add x >= 10.
-> If shirts cost $8 and caps $5, $300 gives 5x + 8y <= 300.
-> The feasible region is the overlap of all constraints.
-> Check a candidate such as (20, 12): 20 + 12 <= 40.
-> Cost: 5(20) + 8(12) = 196 <= 300.
-> A fractional point may be infeasible if items are discrete.

2.7 Optimization with Linear Programming

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2.7 Optimization with Linear Programming

Page 1 · Lines 1–29

o Objective and Constraints
-> Define variables and state their units.
-> Constraints are inequalities the variables must satisfy.
-> The feasible region is the overlap of all constraints.
-> The objective is the quantity to maximize or minimize.
-> Example: maximize P = 3x + 2y.
-> Constraints: x >= 0, y >= 0, x + y <= 8, x <= 5.
-> Each vertex is an intersection of two boundary lines.
-> A vertex must satisfy every constraint, not just two lines.
-> Check candidate vertices in all constraints before use.
o Bounded Case
-> Example: maximize P = 4x + 5y.
-> Constraints: x >= 0, y >= 0, x + 2y <= 10, 3x + y <= 15.
-> Boundaries meet at (0, 0), (5, 0), (4, 3), and (0, 5).
-> Check (4, 3): 4 + 6 = 10 and 12 + 3 = 15.
-> (0, 0): P = 0.
-> (5, 0): P = 20.
-> (4, 3): P = 16 + 15 = 31.
-> (0, 5): P = 25.
-> The maximum is 31 at (4, 3).
o Vertex Test
-> On a nonempty closed bounded polygon, a linear objective
-> attains both extremes at vertices; otherwise check existence.
-> Evaluate every vertex; do not stop at the first maximum.
-> Example: minimize C = 2x + 7y on the same region.
-> (0, 0): C = 0.
-> (5, 0): C = 10.
-> (4, 3): C = 8 + 21 = 29.
-> (0, 5): C = 35; the minimum is 0 at (0, 0).

2.7 Optimization with Linear Programming

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o Unbounded Case
-> An unbounded region may lack a maximum or minimum.
-> Example: minimize C = 2x + 3y.
-> Constraints: x >= 0, y >= 0, x + y >= 4.
-> The vertices are (0, 4) and (4, 0).
-> C(0, 4) = 12 and C(4, 0) = 8.
-> At x = 0, C = 3y grows without bound, so no maximum exists.
-> Since x + y >= 4, C = 2(x + y) + y >= 8.
-> Thus the minimum is 8 at (4, 0).
-> One extra test point cannot prove that no maximum exists.
o Application
-> Each table needs 4 board feet; each chair needs 2.
-> Only 24 board feet are available.
-> At least 2 tables and at least 3 chairs are required.
-> Profit: $30 per table and $20 per chair.
-> Maximize P = 30t + 20c.
-> Constraints: 4t + 2c <= 24, t >= 2, c >= 3; t, c integers.
-> Real-relaxation vertices: (2, 3), (2, 8), and (4.5, 3).
-> Check (2, 3): 8 + 6 = 14 <= 24.
-> P values: 120, 220, and 195.
o Check and Interpret
-> The relaxed maximum is 220 at integer point (2, 8).
-> Integer points form a feasible subset of the relaxation.
-> So no feasible integer point can exceed 220.
-> Rounding a fractional optimal vertex is not a proof.
-> If needed, enumerate all feasible integer points.
-> Report the number of tables, chairs, and profit with units.
-> State whether the region is bounded and the extreme claimed.
-> Confirm every constraint at the chosen point.